Queuing System
Overview
Queuing System is a Minecraft Paper plugin developed for SparkBlock. It allows players to wait in the hub and enjoy minigames or chat while queuing for a main game. The system supports seamless party queuing, countdowns, and automatic teleportation to the game server when enough players are ready.
Features
- Hub Queuing: Players remain in the hub, enjoying minigames and socializing while waiting for a game to start.
- Party Support: Queue up with friends in parties for a shared game experience.
- Seamless Experience: Easy and intuitive queuing and party management.
- Countdown Timer: Starts a countdown when enough players are queued, building anticipation before the game begins.
- Automatic Teleportation: Teleports all queued players to the game server when the countdown ends.
- Multiplayer Support: Designed for large groups and smooth transitions.
Technologies Used
- Java, Paper API, Spigot/Bukkit
- Event-driven programming
- Party and queue management
- Teleportation and player state handling
- UI for queue status and countdowns
Challenges & Solutions
- Party Queuing: Built a robust system for managing parties and ensuring all members join the same game.
- Countdown Logic: Implemented reliable countdowns and notifications for queued players.
- Teleportation Management: Ensured smooth and synchronized teleportation for all players.
- Hub Integration: Integrated with hub minigames and chat for a fun waiting experience.
Future Improvements
- Add more hub minigames and activities.
- Integrate cross-server queuing and matchmaking.
- Enhance UI/UX for queue and party management.
- Support for more server versions and custom game types.