Stop and Search VR Simulator
Overview
Stop and Search VR Simulator is a university team project developed in Unity. The project was prompted by an external source to create a VR application that could help train police officers in conducting effective stop and search procedures.
Features
- VR Training Simulation: Immersive VR environment for realistic police training.
- NPC Pedestrians: NPCs walk along a virtual street, simulating real-world scenarios.
- Randomized Illegal Objects: Occasionally, an NPC will have an illegal object, requiring the officer to identify and stop them.
- Scoring System: Officers gain points for correctly identifying and stopping individuals carrying illegal items.
- Team Collaboration: Developed as a team project, with shared responsibilities and regular meetings.
- Unity Engine: Built using Unity and C# for VR compatibility.
Technologies Used
- Unity
- C#
- VR Development (e.g., Oculus, SteamVR)
- NPC AI and behavior scripting
Challenges & Solutions
- VR Interaction: Designed intuitive controls and interactions for VR users.
- NPC Behavior: Implemented AI for realistic pedestrian movement and randomization of illegal objects.
- Team Coordination: Collaborated effectively to meet the external prompt and project deadlines.
Future Improvements
- Add more complex scenarios and branching outcomes.
- Integrate feedback and analytics for training assessment.
- Expand compatibility with more VR hardware.